The new lighting equations for TE, allows for color blending from different colored lights and Specular lighting (shiny), these equations simulates realistic lighting rather than just a distance function that was used previously, its very stable so ill apply it for stamps and pen
A lot of the code was derived from Vadik1, cause there aint no way im figuring out color blending (look inside and you’ll see why), the rest is myself, i optimized his lighting code so it looks a lot more complex but its actually faster