(Original testing software is by @ChuckSploder) By simulating the z rotation off the actual 2D coordinates i make the z rotation independent of the actual matrix calculations and therefore i save speed and possibly allow for an extra degree of freedom A lot of other optimizations are added to the point where it doesn’t really resemble the original Very, very theoretical with little testing
Tsf70-Iaobardar is the only one that has z rotation, and it seems to perform well beyond the other versions Anyways, z rotation does not change size, so this should t e c h n i c a l l y work, if it does, well, it’s a breakthrough, and it seems it does also look, no zoom in on the y coordinates!