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Recursive Triangle Rendering with UVs - A successful fail.

IAiaobardar•Created November 28, 2022
Recursive Triangle Rendering with UVs - A successful fail.
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Instructions

A triangle filler which uses recursion to subdivide the triangle into smaller ones. Not efficient in the least. But provides a filler with UVs that doesn't fill per pixel. (per pixel, might as well be faster...) If you have any ideas, feel free to remix or write it down below. - It should use area rather than side length to create splits.

Description

Inspired by https://scratch.mit.edu/projects/767972922 by 3TheHedgehogCoder3 Uses a tri filler heavily based on the one used in that project, originally from @DadOfMrLog, but I re-derived it and implemented it as part of the rest of my system.

Project Details

Project ID768211735
CreatedNovember 28, 2022
Last ModifiedJanuary 6, 2023
SharedNovember 28, 2022
Visibilityvisible
CommentsAllowed