A triangle filler which uses recursion to subdivide the triangle into smaller ones. Not efficient in the least. But provides a filler with UVs that doesn't fill per pixel. (per pixel, might as well be faster...) If you have any ideas, feel free to remix or write it down below. - It should use area rather than side length to create splits.
Inspired by https://scratch.mit.edu/projects/767972922 by 3TheHedgehogCoder3 Uses a tri filler heavily based on the one used in that project, originally from @DadOfMrLog, but I re-derived it and implemented it as part of the rest of my system.