-This doesn't do much apart from generate random worlds. -In the world settings biome R is a random biome, G is grassland, M is mushroom and D is desert. Terrain R is a random, F is flat and D is default. The default for both of them is random. Every time you press the green flag these variables reset to random. -On the world screen, if you press the generate button the game will generate a new world but with the same settings. -Play in turbo mode for quicker generating.
-This is based on Minecraft: https://minecraft.net/ -Here are more Scratchcraft projects by me: -This is made using stamps, so that the generator can place as much blocks as it wants. -The graphics for the blocks are by me in scratch and the are based on Minecraft's graphics. -@Mattant (who is awesome!) was the original creator of some of the scripts which I edited to make this. -I created the logo here: http://textcraft.net/ V 1.0.1 -If a world is set to be random when you regenerate it will be randomly chosen again V 1.0.0 -Released the project -Made a limit for how high stone can generate. -Improved deserts. >Changed the sandstone texture. -Fixed bug that generates blocks from biome instead of rock -Plants >Cacti >Trees ->Fixed bug that messes them up ->Fixed bug that spawns trees with no leaves (Herobrine confirmed) ->Leaves can't be cover by a flower or grass ->Leaves can't cover wood ->They don't spawn right next to each other >Flowers ->Poppies and dandelions >Tall grass >Mushrooms -Made the terrain wilder >It will change randomly from -1 to 1 blocks every time. -Deleted loading screen -Added the generate button to the world screen