~Make sure to check out the ingame tutorial!~ Basics - Play cards to defeat your enemy. - Build up block to reduce damage. It resets each turn. - Before you begin, choose a deck. - The icon above the enemy shows their intentions. - Each card costs energy. It replenishes each turn. - You can modify your deck after each fight. - To check your deck, hold spacebar. - Be wary of bosses, they appear every 10 rooms. Enemy Intent - Intent is a hidden stat that is chosen randomly for the enemy each turn, scaling higher further into the game. - Intent decides how much damage or block an enemy can do and does not affect debuffing. - Certain cards or relics can reduce or increase intent. Debuffs - All debuffs decrease by 1 each turn. - Poison deals half of the inflicted poison per turn. - Vulnerability makes attacks deal 33% more damage. - Burn deals 2 damage per turn when on an enemy. - On the player, burn deals 1 damage per card played. Card Properties - Cards have classes; offense, defense, and support. - Exhaust means it's removed until the end of combat. - Combust means it's removed from your deck. - Reusable means it stays in your hand once used. Relics - Relics grant a variety of passive effects. - Relics also have the same class system as cards.
Changelogs V1.4.4 - New card — Greatblade - Buffs — 5th Ace (3 energy -> 2 energy) — Royal Flush (3 energy -> 1 energy) - Enemy AI changes — More potent debuffs (burn is unchanged) — Gobo reworked - Minor item description changes - Added a simple card playing animation Changelogs V1.4.3 - Checking lists looks better - Reduced card removal to 2 - New relic — Lightbulb - New cards — Knife Belt — Riposte - Balance changes — Body Slam(+) (10 dmg -> 11 dmg) — Dual Strike (3x2 dmg -> 4x2 dmg) Changelogs V1.4.2 - Bow rework! - New cards — Poison Arrow — Ballista Bolt - Balance changes — Fragile Arrow (none -> +1 dmg) — Arrow (none -> +2 dmg) — Brace (reworked; 3 block, duplicates are no longer permanent) — Bow (6 dmg -> 4 dmg) — Hand Ballista (20 dmg -> 18 dmg) — Patience (+1 energy -> +2 energy) — Ritual (+1 energy -> +2 energy, 3 hp -> 4 hp) Changelogs V1.4.1 - New cards — Armor Break — Putrid Knife — Dual Strike — Hand Ballista - Updated animations — Added idle movement — Added action movement — Added debuff and block FX - Optimized some code - Bugfixes - Hold space to view certain lists Changelogs V1.4.0 ~The Forge Update~ - The Forge! — Talk to the Blacksmith (he's got stories to tell) — Upgrade your cards - New card upgrades (legacy cards may be upgraded) — Scratch+ — Protect+ — Scheme+ — Barricade+ — Barrage+ — Body Slam+ — Shiv+ — Ritual+ — Shield Bash+ — Slap Hand+ - New cards — Enrage — Rupture - Buffs — Cursed Torch (-1 intent -> -2 intent) — Mace (9 dmg -> 10 dmg) — Soap (+2 block -> +3 block) — Flamberge (10 dmg -> 12 dmg) - Slightly altered enemy HP scaling - Player burn no longer ignores block - New decks & deck changes Want to mod the game? Use the modder's edition for a more barebones version with instructions on how to mod it: https://scratch.mit.edu/projects/1074183590/ Credits - Slay the Spire by Mega Crit Games - All SFX by Toby Fox - "Hip Shop" remixed by Shadowsense, originally composed by Toby Fox - All other songs by DM Dokuro I read all of my comments, so feel free to post some suggestions or reviews, or create something at the suggestion center below. https://scratch.mit.edu/projects/841123213 tysm for the support to the game! it means a lot to me that people enjoy it. Tags #all #games #roguelike #deckbuilder #slaythespire