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Contributing to @BarryFans's "AY in Minefield Run!" by Making Fixes and Tweaks

ZYZYellow•Created November 17, 2022
Contributing to @BarryFans's "AY in Minefield Run!" by Making Fixes and Tweaks
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Instructions

Minefield Run is an AY-minigame that @BarryFans has been making since more than a year ago. Unfortunately, due to all of the things that have been happening, it has been delayed for a very long time. I was able to help him develop this via TurboWarp, until the Scratch API changed and prevented us from viewing unshared projects via TurboWarp (don't worry, this is a GOOD thing in terms of privacy: https://docs.turbowarp.org/unshared-projects ). However, @BarryFans thought of an idea to help make Minefield Run an actual AY-minigame. He decided to share the project in its development so I can collaborate and help him finish it. This remix is my contribution to the development of his AY-minigame. A list of changes I made is below, it's a lot... ===== FUNCTIONALITY CHANGES ===== The main purpose of this remix is to fix the bugs and glitches that resided within the code. These fixes are the following: - When a player steps on a mine, the other player(s) no longer also receive the mine's effect when they're not supposed to. To make these fixes, the mines are now separate sprites that the player code detects rather than a single sprite that detects the player code. The CharacterActions list also had to be removed as it contributed to the bugs and glitches that were present. - An edge breaker has been added to the player sprites so they can now fully exit the screen when KO'd. - The players now detect mines with a mine detector sprite so players don't constantly trigger the mines without getting the mine's effect when standing right at the edge of them. - The walk frames can now easily be positioned in the costume editor. - The player sounds now play in the player sprites instead of the player code sprite. - Some unused assets have been removed such as unused code and variables. - I also noticed a while back that a concept for Minefield Run had much more arena space then in this development version. I think that the final version is going to have both the players and mines scaled smaller, so I made that easier with the PlayerScale variable. More information about this can be seen in the project in the InternalPlayerCode sprite. ===== VISUAL/AUDIBLE CHANGES ===== On top of fixing many things about the gameplay, I also made some tweaks to some graphics and sounds: - The sprites for the mines I made have been updated since the ones I made before were made more than a year ago, and I think they just needed some tweaks to make them look more modern. - The invisibility mine's power effect has been updated to match the shine for Barrel Castle, and the player who has it also appears transparent now (since the mine DOES make you invisible). It's explosion color has been changed to rainbow now and it's sound has also been updated to match the one from Barrel Castle (though the old "Yay!" sound can still be used when a player reaches the goal). - Speaking of sounds, the sounds for the teleport and pause mines have been updated, as well as the speed increase and speed decrease mines now having sounds. - The player sprites now use graphic effects instead of their hitbox using them. - The players now change their rotation style to all around when being KO'd, yet still having left-right rotation style otherwise.

Description

I finally came to help @BarryFans with Minefield Run in its development by fixing some bugs and glitches! Let's hope it's smooth sailing from here so we can eventually dodge those mines to victory... ===== CREDITS ===== - Credit to @BarryFans for the original project, the code that he provided for me to debug, and Minefield Run itself. - Credit to @jromagnoli for the explosion effect and @Burgnew_On_A_Laptop for the new shine effect. - Credit to @BrontoBurtFan for making the basis of the Scratch Cat pose that I modified and used in the thumbnail (the one stepping on the mine). - The star invincibility track is from Mario Kart: Double Dash!!, so credit to Nintendo for that. - The fixes I made to the project and the new mine sprites are by me.

Project Details

Project ID763519313
CreatedNovember 17, 2022
Last ModifiedDecember 28, 2023
SharedNovember 25, 2022
Visibilityvisible
CommentsAllowed

Remix Information

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