Controls: DON'T PRESS DEF (It doesn't do anything and will softlock you). - Press the Green Flag to Start/Restart!!! - Press the Stop Sign to see the thumbnail!!! - Turn on Turbo Mode to have a Seizure!!1!?1/!!! - ←, →, ↑, & ↓ to move in the Menu and dodge during attacks, X to exit the inventory, & Z to confirm and to charge a super punch (not yet added)!!!!!!111!1! - When you hold Z to punch, the punch will only activate if the gold fist is shaking. Rules: You can only heal flee or defend when it's your turn, but you can attack when it's the opponent's turn by hitting them at the right times. It's like a side-view version of punch out, or like the Mario & Luigi series. You can also risk getting hit for the payoff of a stronger attack by holding down the Super Attack button, which can give you double the amount of damage as normal hits when fully charged.
This is an unfinished concept for a boss battle for a game I want to make using Game Maker. I might continue working on this, but it's highly unlikely. If it's broken it probably means I'm working on it. I remade the Perfect Circle Battle Engine to be better and I'm gonna use it for the game mentioned in the Fairy Tomato project. I made the songs in Beep Box, with little to no song-making experience, so sorry if they suck. I made the sound effects by editing random audio clips that I recorded. Thanks to L3gends_Gam1ng for inspiring me to recreate Perfect Circle Battle. #RPG #Tomato #Fairy #PixelArt #Music #OriginalCharacter #OriginalCreation #Game #Videogame #Mario&Luigi #Inspired #WIP