Welcome to my first camera zoom exp! This camera zoom feature uses math and is compatible with most of my scrolling platformers. Don't you dare use this without credit because it took me 4 hours. MUAHAHAHA SCRATCH'S X/Y SPRITE FENCING AND SIZE BOUNDARIES CAN'T STOP ME ANYMORE! FOLLOW @Enigmatic21 FOR A YOUTUBE TUTORIAL FULL OF SECRETS! What does it do? so you have the littte cube guy (arrow keys to move) (w+s to zoom in/out) You have a level grid (this might help you learn how clone-based levels are navigated and created if you zoom out a lot) I will make a tutorial explaining how to make/use this when I can ;) The zoom slider lets you change the zoom effect after all of the game loop has run every frame, so what you are seeing isn't what's actually happening. It just looks that way. Everything is reset at the first tick so everything looks normal again. I don't know how to fix the boundaries when it is zoomed in past 100 or zoomed out past 100. They just break. Somebody smart: fix them please! Yes, this is the camera zoom system I will put in place in my Sonic engine.