This Ep 10 prediction of Griffpatch's amazing RPG series contains an adjustable palette width, full-screen level editor, 2 more types of collision pins(Elevation Pins and pins that override layer 1 collisions) and more to come!(I had a week, since @griffpatch said he might not release it this Saturday) Arrow keys, WASD or joystick to move. 0 to toggle editor mode. Click on the tiles in the tile palette to select them. 0 to toggle palette editor, full-screen editor and game In editor, press E key to select the tile below your mouse. Use keys 1 - 3 to select Layer and press the same number key again to enable Onion Mode. Click anywhere in the middle of the screen to activate/ deactivate Mobile Mode. Press P to toggle the Collision Pin editor. Hover over a pin and press keys 1-3 to add a pin, press x to remove a pin.
@griffpatch for tutorial @griffpatch_tutor for assets @megasonicstar for RPG ------------------------------------------------------------------------ No advertising. Advertisers will be reported. ------------------------------------------------------------------------ Timeline: v0.1: Player Movement(Non-Scrolling) v0.2: Tile Scrolling added, GMAX stores grid width and height of level(Lags when GMAX set to high value) v0.3: Only stamps onscreen tiles(16x13 screen of tiles, No more lag when GMAX set to high value) v0.4: Added Level Editor, split screen between game and tile palette v0.5: Added Drag Mode(something like auto arranging), scrolling palette v0.6: Added multi-layered Level Grid, can place 3 tiles in each tile cell v0.7: Added Collision Pins(yet to add Player Collision) v0.8: Added Player Collision(Move twice as fast in the editor) v0.9: Added Elevation Pins and pins that override layer 1 collisions, full-screen Editor