Just wait for the convertor to finish its thing then you can play. The below is the original instructions. *(THIS IS JUST A NEW PoC NO FULL GAME HERE)* z / p / click (yes this works on mobile) to simulate a punch restart the project in case of any desyncs (being able to return a playing sound's position would be useful, ST.) turbo mode is mostly functional (duh cause everything's interped) maybe one day this'll become the next implementation for my Karate Man project. maybe one day.
Well I'm not too sure on this. Firstly the things I wanted to implement but I don't have the knowledge to actually do it. - Bomb spawning and barrel droppings. - Combos That is pretty much it.