wasd to move. space to hit. click to place tiles (and delete them) e to eat berries. INVENTORY (z) 1: fists 2: axe 3: pickaxe 4: bow FLOORS (x) 1 = wood 2 = stone 3 = delete WALLS (c) 1 = wood 2 = stone 3 = delete hit trees till they disappear to get wood. hit rocks till they disappear to get stone. hit berry bushes still they disappear to get berries. huge huge big big big thanks to: @Thebenjiball for helping me with a large portion of this project 11-13-22: added a lake to replenish thirst, allowed mining of trees and stone. 11-14-22: big update added building system, can be accessed by pressing "z" wood is 1 and stone is 2, click on a placed block to delete it. berries now grow and can be harvested and eaten with "e". added lake to drink from, hit it to drink 11-15-22: another big update with this one adding a custom font for the inventory, hunger, and thirst, along with some major bug fixes ( getting wood from the original tree / stone / bush ) 11-16-22: added walls with collision, changed size of player sprite to fit through wall gaps, fixed some bugs. Made it easier to switch between wall and floor placement. Changed multiple sprites. Made walls darker for better seeing + look. added health system so you dont die instantly when hunger and thirst = 0 it goes down by 1 every 15 seconds. 11-18-22: working on adding a bow, axe, and pick axe, also going to split up the map into 5 sections, forest, mine, berry patch (with animals that will spawn for other food source), and a pond area for fishing. 11-25-22: took awhile but added tools, switch between them using 1-4! 12-2-22: Added a much larger map. 12-20-22: fixed movement system, building system, inventory / hotbar system changed map sprites so they blend better, adden ocean as sprites so you can drink 3-1-23: WOO FIXED many bugs, added lakes instead of ocean, not the biggest update, but now the game is finished, at least the base of it.