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Super Mario Crossover Maker (Widescreen Edition)

GAGamingWithDominic•Created November 11, 2022
Super Mario Crossover Maker (Widescreen Edition)
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Instructions

Edit Mode: =================== - Click to place blocks - Arrow Keys or WASD to scroll around - Navigate the buttons on the side for more control over the level - Click on some things (Such as enemies or message blocks) to edit their properties. ------------------------------------------------------------------------- Play Mode: =================== - Arrow Keys to Move - Z to sprint - Space to jump - Click on enemies to damage them (Jump on Mario enemies instead) - Number Keys to cycle through hotbar - Up arrow to enter doors/portals - Walk or run into pipes to enter them =================== Share your level codes here: https://scratch.mit.edu/discuss/topic/612216/

Description

Turbowarp is required for this project: https://turbowarp.org/760011099?size=640x360 To fix variable monitors being out of place/off the screen, do not use the 'Enhanced Full Screen' addon Original Game: https://scratch.mit.edu/projects/700231490/ ========================================= A widescreen version of Super Mario Crossover Maker. I was planning on putting this as an option in the original Super Mario Crossover Maker, but couldn't because you can't move variable monitors with blocks. All Level codes / Tile codes are cross-compatible with this and the original game. Original Description: ========================================= A redone version of Mario X Minecraft 14.5, now with more blocks and more features that don't feature just Minecraft stuff, but a whole bunch of other stuff from Mario's neighboring franchises (Mostly stuff from the Mario X Other Games series). This project really tests the limits of Scratch. ------------------------------------------------------------------------- New features: - Layers: It is now possible to have up to 3 non-full blocks share the same tile space (A door sharing the same space as water for example) - 10,000 Sub-Areas instead of 10 - New Orientation setting (5) which mirrors the selected object - 15x12 instead of 12x9 (20x12 in the widescreen version) - A cleaner and more organized UI - 2.5D physics - 200 enemy limit as opposed to 100 (Limit is also per sub-area now as opposed to the whole level) - Bigger levels (600x100 as opposed to 100x100) ------------------------------------------------------------------------- This is basically a watered down version of SMBX or a watered down version of BenjaminWins11's SMM3 project. Big shoutout to Turbowarp because this project was developed entirely on Turbowarp. Without it, this project would've been a nightmare and a half to code. Credit to @SpideyPlaysMC for the list data I used for the Auto-aligning tiles, and also for most of the SMW assets. The rest of the SMW assets came from spriters resource. Most assets belong to Nintendo and Mojang #games #all

Project Details

Project ID760011099
CreatedNovember 11, 2022
Last ModifiedDecember 1, 2023
SharedNovember 11, 2022
Visibilityvisible
CommentsAllowed