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FINALLY

TStsf70•Created November 2, 2022
FINALLY
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Instructions

AGHHH THE NEW MOTION BLUR TOOK ME 18 HOURS TO FREAKING FIXASDONADHADH FINALLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY this is my screen after fixing it, i still need to test it

Description

this is not the complete pen stabilization update so all the features below may not be implemented, this is just to show my sanity after FINALLY getting the Acceleration Tracer to work for physics and motion blur based on object velocity, this is easy with clones but not with stamps as they do not have variables Features: -Scanite Testing (Scratch-Nanite, Calculation Reduction) -Shadows can now be added or deleted -Automated Properties system -Improved Dynamic Resizing -Reduced variables with a more compact properties system Patches: -Massively improved motion blur -Point Acceleration Tracer (PAT) -Faster and more accurate size equation -Fixed bug with motion blur that reset all the graphical effects applied to the actual sprite, motion blur stamps endorse the original sprites graphical effects for this patch —Pre Alpha [0.55.72]— Features: -Scene Types -Dynamic Resizing -Size based render distance -Semi mouse accelerometer -Shadows are stamped separately from the sprite -Added motion blur -Shadows are now separate from sprite -Added prototype motion blur -Added Sound FX sprite, updated UI sprite cover look Horizon is remains accurate when moving underground Patches: -Fixed sprite Z-culling -Z-culling considers objects projection size -Fixed floating/uneven grass and trees -Fixed object flickering near edges, objects going offscreen are linked to size now -Improved horizon anchoring by using a more optimized and accurate equation by @TheGreenFlash, applied some modifications to allow for change in height —Pre Alpha [0.45.21]— Features: Added Basic Z-Clipping Added Random Points generation Optimizations to only calculate the required rotations Added UI sprite Patches: Floor will link to focal length instead of lagging behind —Pre Alpha [0.34.21]— Features: Size now linked to Fov and Z Skybox added Added —property(type,size) function Triangle function now actually makes a triangle Patches: Fixed major sorting issue (turns out it wasnt sorting at all lol) —Pre Alpha [0.24.11]— Features: Reduced Code Properties are now added Size reacts to distance Stamps now introduced —Pre Alpha [0.12.11]— Switched from distance sorting to Z sorting Minor optimization —Pre Alpha [0.11.11]— Patches: Major bug fix, all triangles, points, and lines render even if their distance is the same, so you can keep layering precision to the ones place even and the rendering will still function —Pre Alpha [0.11.01]— Features: Line Support Properties are in a separate list Patches: Minor projection problem —Pre Alpha [0.10.00]— Release update Features: Triangle Support Point Support Sorting Optimized Quaternion Library

Project Details

Project ID754801071
CreatedNovember 2, 2022
Last ModifiedNovember 2, 2022
SharedNovember 2, 2022
Visibilityvisible
CommentsAllowed