spell MUST: contain 1 target rune and 1 action rune (pargon counts as an action) have an alignment be at least a three point spell ex(tier santak chattur'gha) (and at most 7 point (the extras are filled with pargon) ex (pargon bankorok pargon pargon santak pargon xel'lotath) xel'lotath beats ulyoth, ulyoth beats chattur'gha, and chattur'gha beats xel'lotath (sorta like rock paper scissors) mantorok is the most powerful, beating the other 3 alignments
Silicon Knights (r.i.p.) Nintendo Eternal Darkness, Sanity's Requiem (gamecube) Spells that were in the game Spell 1 - Enchant Item (antorbok+magormor) Spell 2 - Recover [self] (tier+santak) Spell 3 - Reveal Invisible (narokath+redgormor) Spell 4 - Damage Field (bankorok+redgormor) Spell 5 - Dispel Magic (nethlek+redgormor) Spell 6 - Summon creature (tier+aretak) Spell 7 - Shield (bankorok+santak) Spell 8 - Magical Attack (antorbok+redgormor) Spell 9 - Magic Pool (tier+redgormor) Custom spells I made Spell 10 - Teleport (antorbok+santak) Spell 11 - Energize area (pargon+redgormor) Spell 11 - channel [from target] (pargon+santak) Spell 12 - Recover [other] (antorbok+aretak) Spell 13 - Channel [to target] (pargon aretak) exceptions: creature summoned depends on power level (3,5,or 7 point spell) using mantorok alignment with spell 3 (reveal invisible) turns the user invisible ulyaoth alignment doesn't work with spell 2 (recover)