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TachyonSprite v0.55.72 - Big Stabilization Update

TStsf70•Created October 30, 2022
TachyonSprite v0.55.72 - Big Stabilization Update
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Instructions

(Engine is being overhauled) Big update, check all the patches and features below Press 1 to turn off or on motion blur, i think this is the (second) engine to have this Major optimizations that really smoothen things up, it allowed me to add blur Now i have to work on the pen side of things

Description

CTLS: WASD, up down keys, space bar (jump improved) **versions are not affected by demo scenes; the demo scenes are used to represent the improvements** Expect bugs, this is a pre alpha experimental build —Pre Alpha [0.55.72]— Features: -Scene Types -Dynamic Resizing -Size based render distance -Semi mouse accelerometer -Shadows are stamped separately from the sprite -Added motion blur -Shadows are now separate from sprite -Added prototype motion blur -Added Sound FX sprite, updated UI sprite cover look Horizon is remains accurate when moving underground Patches: -Fixed sprite Z-culling -Z-culling considers objects projection size -Fixed floating/uneven grass and trees -Fixed object flickering near edges, objects going offscreen are linked to size now -Improved horizon anchoring by using a more optimized and accurate equation by @TheGreenFlash, applied some modifications to allow for change in height —Pre Alpha [0.45.21]— Features: Added Basic Z-Clipping Added Random Points generation Optimizations to only calculate the required rotations Added UI sprite Patches: Floor will link to focal length instead of lagging behind —Pre Alpha [0.34.21]— Features: Size now linked to Fov and Z Skybox added Added —property(type,size) function Triangle function now actually makes a triangle Patches: Fixed major sorting issue (turns out it wasnt sorting at all lol) —Pre Alpha [0.24.11]— Features: Reduced Code Properties are now added Size reacts to distance Stamps now introduced —Pre Alpha [0.12.11]— Switched from distance sorting to Z sorting Minor optimization —Pre Alpha [0.11.11]— Patches: Major bug fix, all triangles, points, and lines render even if their distance is the same, so you can keep layering precision to the ones place even and the rendering will still function —Pre Alpha [0.11.01]— Features: Line Support Properties are in a separate list Patches: Minor projection problem —Pre Alpha [0.10.00]— Release update Features: Triangle Support Point Support Sorting Optimized Quaternion Library

Project Details

Project ID753588480
CreatedOctober 30, 2022
Last ModifiedNovember 5, 2022
SharedOctober 31, 2022
Visibilityvisible
CommentsAllowed