Ok basically it’s a rhythm game, but instead of pressing notes you got defend yourself from someone attacking you, and it syncs with the music. The warning could pop up at the top telling you how they will attack. UP means thier going to uppercut You, and then you have until the text turns from black to red until the guy attacks you. The key binds I’m not sure of but I’m sure if it would be epic if there were several different attacks. Uppercut, Slap Left, Slap Right, Sweeping the leg, Punching in the gut, other things like that. The camera could shake around and focus on the point of being hit, and depending on if you hit the key or not or accuracy will determine if how much HP you lose. HP starts at 20 and is tracked like accuracy, hitting a note very late or early will decrease the HP a small bit, if you miss then it will decrease a lot. Hitting it a little late, a little early, or perfectly will not decrease or increase the HP, but increase your points base on how well you hit, and your combo. if your HP reaches 0 then you lose. The guy your fighting could have breaks that are in sign with the song that could allow you to attack him, and you could edit the amount of breaks or HP the boss has depending on the song and when the happen. If your HP reaches 0, you loose, if the bosses HP reaches 0 you win. Keybind suggestions and name idea?
Thanks to this song for helping me come up with the idea. I drew some ideas of how the game would look (Space or click next slide)