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TachyonSprite v0.45.31 - Stability Update

TStsf70•Created October 30, 2022
TachyonSprite v0.45.31 - Stability Update
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Instructions

High detail forest generation with a few optimizations while still maintaining 30 fps, high detail meaning many sprites, this is an engine not a game, Z-Clipping for pen will be featured next update, and i will fully stabilize TS before moving on

Description

CTLS: WASD, up down keys, space bar **versions are not affected by demo scenes; the demo scenes are used to represent the improvements** im aware of the size glitches Updates: —Pre Alpha [0.45.21]— Features: Added Basic Z-Clipping Added Random Points generation Optimizations to only calculate the required rotations Added UI sprite Patches: Floor will link to focal length instead of lagging behind —Pre Alpha [0.34.21]— Features: Size now linked to Fov and Z Skybox added Added —property(type,size) function Triangle function now actually makes a triangle Patches: Fixed major sorting issue (turns out it wasnt sorting at all lol) —Pre Alpha [0.24.11]— Features: Reduced Code Properties are now added Size reacts to distance Stamps now introduced —Pre Alpha [0.12.11]— Switched from distance sorting to Z sorting Minor optimization —Pre Alpha [0.11.11]— Patches: Major bug fix, all triangles, points, and lines render even if their distance is the same, so you can keep layering precision to the ones place even and the rendering will still function —Pre Alpha [0.11.01]— Features: Line Support Properties are in a separate list Patches: Minor projection problem —Pre Alpha [0.10.00]— Release update Features: Triangle Support Point Support Sorting Optimized Quaternion Library

Project Details

Project ID753392171
CreatedOctober 30, 2022
Last ModifiedOctober 30, 2022
SharedOctober 30, 2022
Visibilityvisible
CommentsAllowed