-------------------------------------------------------------- NO ADVERTISING -------------------------------------------------------------- PHROOT PANDA -------------------------------------------------------------- A Classic game mechanic from the old days of scratch but modernised. i tried to make the gameplay a little fun by adding some fun effects and obstacles -------------------------------------------------------------- CONTROLS - use mouse to move sideways - click to jump -------------------------------------------------------------- UPDATES: - SKINS - bug tweaks -------------------------------------------------------------- SOME BUGS - when u click the flag the second time it will freeze the game so just hit it again. (Fixed in vers 1.1) -------------------------------------------------------------- tags: #All #Art #Animations #Games #All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games #All #Art #Animations #Games #All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games#All #Art #Animations #Games
Thanks to DaBredYeY for the original project Phroot PANDA v1.5 (SKINS!!). This remix is stopped short by a scratch glitch! No wonder why Phroot Panda is a pixel game, and not a vector one! If only the scratch team tried to fix the issue! This remix's goal was to convert all Bitmap into vector shapes and text with at least a bit of effort, while also trying to keep the remix looking closely related to the original project. Also, if the scratch team is reading this, the some svgs of scratch can still be gotten with some right click menu thing. The flag svg can be obtained currently. I may try to remix that svg and share it. Also, if stuff is on scratch, is credit automatically given to the Scratch Team? Either way, this remix goal was to make a vector version of every costume, but then the glitch came in and rekt that, but the arrows are made during the glitch. This may contain bugs with hoppy panda code. Seriously, I warned you that there will be bugs. Either way, I changed the title screen, the game over, the rain powerup, the play button (It looked to have a heart on it, so I put a heart on it), and some arrow buttons, and then stopped because I couldn't handle the glitch anymore. Also, my idea about Vectorizing all Bitmap parts of projects is like some sort of HD mod thing in my PoV. In other words, it's turning SD to HD but with an at least little to slight twist to it. It's what if it's made as a vector project but still trying to stick near the original but not too much that there's a lot of squares. Maybe it's more of a remaster, or it's the missing third thing of the triangle all by itself! Maybe there's a triforce of remaster/hd/revamp/what-so-ever thing. Or some other piece of that same thing. IT could not be HD, HD has more details, this doesn't aim directly at that but kind-of-close with the conversion of gradients into their higher quality version. It can be NEAR remastering, but ain't sound gets remastered in remasters, along with everything, to usually to count as a true remaster? This is more of a visual thing, but it may effect gameplay some due to some graphics being used as hitboxes. Maybe it can be better if every vector version gets optimized so that there's less loading once there's all the vectors done?