Press space to place a turret. W shoots all turrets (if they are loaded) and reloads them. You can't place turrets if they are too close together, on the path, or if there are more then 15. The cursor is green if you can place a turret there, red if you can't. Mouse to aim. Press the up arrow to send out tanks
This is a project where I'm testing some scripts for a tower defense game I'm making, mostly getting clones of sprites to do things but not the original and making different clones of the same sprite to each go to a single clone of another sprite. The full game will be released any decade now! Features I'm working on: -real costumes (the ones in the projects are just placeholders) -each turret will have a range and wont fire if the cursor is outside of it -better firing system that tries to shoot "loaded" turrets -firing animation -support for multiple kinds of turrets, each with their own range, firing speed, and bullets -some turrets that fire in bursts -turret health system -enemies that follow a path and shoot back with moving turrets -overall heath, level, and money systems ........which means more clones, lists, messages, and enough "this sprite only" variables to cover the entire screen twice.