Press space to jump Uses @TheLogFather’s faster tri filler (It’s unbeatable i tried too) Im still working on stabilizing the engine, so, next major update will have some clipping and optimizations done
Updates: —Pre Alpha [0.34.21]— Features: Size now linked to Fov and Z Skybox added Added —property(type,size) function Triangle function now actually makes a triangle Patches: Fixed major sorting issue (turns out it wasnt sorting at all lol) —Pre Alpha [0.24.11]— Features: Reduced Code Properties are now added Size reacts to distance Stamps now introduced —Pre Alpha [0.12.11]— Switched from distance sorting to Z sorting Minor optimization —Pre Alpha [0.11.11]— Patches: Major bug fix, all triangles, points, and lines render even if their distance is the same, so you can keep layering precision to the ones place even and the rendering will still function —Pre Alpha [0.11.01]— Features: Line Support Properties are in a separate list Patches: Minor projection problem —Pre Alpha [0.10.00]— Release update Features: Triangle Support Point Support Sorting Optimized Quaternion Library