ScratchData LogoScratchData
Back to thinkingwithshifting's profile

(AiWE) Wholly Moley

THthinkingwithshifting•Created October 23, 2022
(AiWE) Wholly Moley
4
4
178 views
View on Scratch

Description

Credit to @Jacobkenndey (microgame idea + sprites), @Unoriginal_Fox (sprites), and @AidanMaherVGCP90 (idea of TV stage) The first microgame of the list of ideas. Not sure if I intend on doing all of them, but I'll start with the ones I like and decide at a point to stop if there is one. Also, there seem to be pending requests for non-JacobWare stuff, so just stay tuned. Just as with the boss concept, here's how it works: - The objective of the game is to whack the mole when it pops out of the ground. - Jacob will appear either to the left, to the right, or above. Sorry for leaving out Jacob appearing below. I felt it looked a bit off when I tried to add it, so I didn't. - A spot in the center of the ground cracks and enlarges, with a mole bursting out on the fifth beat. - Jacob must hit it before it falls back into the hole. - The player cannot use the spacebar, but rather must use the arrow keys/WASD. Only a single key can be pressed once. - If left/right/A/D is pressed while on the ground or down/S is pressed while in the air, Jacob will swing his hammer in that direction. - If any other direction is pressed, Jacob will look in that direction with a confused expression. - Level 1: Jacob appears at the start of the microgame. - Level 2: Jacob appears moments before the mole appears. - Level 3: Same as Level 2, but there is a stationary cardboard cutout of Jacob at the start of the microgame. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 40 costumes and 1 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = Those two went well, so this note here will be nearly all generic expect for anything new or very important. If you need help, I'm happy to give it in the morning of Pacific Time. If the lack of specific info here gets you lost, you can refer to the previous JW projects. Backup: https://turbowarp.org/749840993/ - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - IMPORTANT: Update the microgame count and relevant stuff. (Reminder, this includes backdrop count and sound count in Stage, along with _barmax_. Don't forget to run "detect edges" in Captions during the loading screen, or the caption for no selected microgame will be glitchy.) - Add the microgame ID to the list of keyboard microgames. (Copy-pasted from before: Did you see the chain of list blocks in the leftmost area of Stage? Those determine the microgame's control type and length. You use the list blocks to add the microgame ID to the corresponding lists.) (Now it's time to actually add an ID there since it's not a mouse game. Given you know how to add the ID to the speed lists, it shouldn't be too hard to understand how to add these as well.) (The ID is 32 by the way.) - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 2 extra [Wholly Moley] scripts in Stage, including [whackmaster]. The local timer pretty much controls everything, and the other extra script brightens the Stage upon winning. - If applicable, update the credits. ( https://scratch.mit.edu/projects/592193207 ) [FINISH DEVELOPER NOTE]

Project Details

Project ID749850177
CreatedOctober 23, 2022
Last ModifiedOctober 23, 2022
SharedOctober 23, 2022
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root