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Pong - Level Up

LULucario621•Created November 7, 2009
Pong - Level Up
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Description

A test for one of the modes for a Pong game I'm making. Tell me what should be fixed and what not, as I want this to be the best as possible. Suprisingly enough, this senses better online. Controls: The paddle moves the the mouse, and it automatically locks on. If you want to stop it from turning, click and hold for the desired amount of time. How this works: Basically there are 6 main sprites. The paddle, the ball, and the 4 sensors. These sensors, are not average sensors you put around the ball, each sensor has black lines telling where the sides and walls of everything are. If the ball is touching one of them, it will bounce in the acoording direction. The formula is complicated, but definately doable. Took a while for me to figure out. But credit to Paddle2See. The count down uses ghost effects, and yeah. There are some problems though. One is that it doesn't respond that well, because it broadcasts whenever the ball hits a wall or the paddle. Also the Paddle sometimes freezes, and the ball may go through the walls. So not perfect. I have ideas to improve which I'll work on. Hiscore: Me with 2. Not easy to beat lol. One bounce at the middle-top, and another at the bottom-right. Enjoy!

Project Details

Project ID749635
CreatedNovember 7, 2009
Last ModifiedNovember 7, 2009
SharedNovember 7, 2009
Visibilityvisible
CommentsAllowed