So I've thought about this game recently. Why? Because 1: I need to work on my portfolio and 2: I'm getting into Atari 2600 Assembly Language! I found batari Basic to be too limiting and am having trouble reading the level design and scrolling properly. I've actually found assembly to be way easier to work with and the 2600 is a little more powerful than I thought! So I'm going to remake my own scrolling kernel from the ground up with the optimizations I want (Including more screen real estate to see ahead of the player) What do I plan to do with this platformer engine? Well I expect it to be light, which means I can expand upon it and push the 6507 to it's limits. I'm thinking something story driven with cut-scenes. Still not sure on what to do about story, but I think it should be along the lines of dealing with a trauma. So yeah :)