Interacts with your mouse Improvement over the last prototype engine using Euler -No gimbal lock -Compactness^42 -Similar efficiency -Easier to use, it would be insanely hard to rotate an object around another point with Eulers while knowing its origin
As you can see, quaternions are so much more compact if you remove all the functions Once i get a good grip on this, I’ll convert it to sprite based Update: thanks to littlebunny06 for the sandwich product clarification, ill change the project to another test