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large scale fluid and terrain test

COCodingKona•Created October 10, 2022
large scale fluid and terrain test
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Instructions

wasd-camera movement qe-camera zoom space-create tsunami c-clear all water This is built to handle large scale maps but fluid simulation has yet to be fully optimized.

Description

Render uses clipping and LODs in the form of sample rates and triangle resolution. Fluid simulation also uses clipping (only simulating what is visible) and low sample rates for when a large portion of the map is visible.

Project Details

Project ID743643065
CreatedOctober 10, 2022
Last ModifiedJanuary 26, 2023
SharedOctober 11, 2022
Visibilityvisible
CommentsAllowed