I'm not honestly sure why I made this, but the result is pretty awesome! You'll probably want to read through the entire notes and credits. Also, I'd say the ghost and costume variables are going to be the most interesting to most people. This is still a work in progress! I suppose you could say this is my special 200 follower project. Thanks @mojohill_2, as well as all of my followers, and all those who have ever supported me. It helps a lot. :) –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Press the V key to show variables, as well as the parent sprite. Press the S key to save. (Forum topic coming soon!) Press the L key to load. Save and get user creations from here: https://scratch.mit.edu/discuss/topic/146322/ –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– VARIABLE LIST: • Sine wave: The initial Y position is calculated via sine wave. This variable modifies the length of a wave. • Clone speed: How many pixels to go left in a single frame. • Rotation (Clones): How many degrees to rotate clockwise in a single frame. Only aplies to clones. • Rotation (Parent): How many degrees to rotate clockwise in a single frame. Only aplies to parent. • Costume: Changes the image to use. • Mosaic: Value of the mosaic effect. I'm not really sure how the mosaic effect works though.. • Brightness: Value of the brightness effect. Higher value makes brighter, lower value makes darker. • Ghost: Value of the ghost effect. Higher value is more transparent, lower is less transparent. ––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––