I've explained Solo modes before, so here are just some notes: - Classic and All-Star pause between matches, serving as a pause / break (Think an adventure mode akin to the Dragon Ball Budokai 2 or Dragon Ball FighterZ, but far more linear) - The track that plays inbetween Classic and All-Star matches is 'Prolouge (DBZ - PokéMixr92)'- The track playing right now! - Break the Targets has 'Break the Targets' rush, which allows you to speedrun each level back to back rather than individually - Whether or not BTT will be original for each fighter is unknown - Hitboxes can be seen in training - Training has a Sandbag Other important notes: - Music has been reworked to better suit stages. There are no filler music track likes the 'unused' category. Unfortunately, this means no to some tracks I originally wanted, like a Mario Sunshine track, but I think the music is fine where its at, and on't be changed unless unplanned stages start development. - Spybaz is still developing the engine. Please don't bother him about it! He's a busy guy. He's doing a great job, so just give him some space. Reason why I brought this up is that the engine is planned ot be done by December 2022, so fighter development on his end can be started, and developing stages and matchmaking can be started on mine. Inbetween this time, I'm just developing menus and that sort of stuff. - A while ago the roster was decided upon. We're going to make our way through it once we've got the engine down, but I'd like to say that it most likely won't see changes unless a character thats being developed is unsatisfactory (Which will be very rare). But I'm saying expect to see a couple of clone / semi-clone characters. Clones and Semi-Clones use near identical spritesheets, but Semi-Clones may have different specials / unique aspects changed unlike clones, who may only have one or two. I can only think of 4 tops that can be done, and only 1 is going to be developed early on. Don't bug me about clones and stuff though. - Whilst I enjoy having people discuss the game, it can be quite intoxicating sometimes recieving a lot of 'spam messages'. I tend to ignore these. Whilst I won't delete them since they're clearly in good intention, I don't appreciate them too much. I don't want other scratchers to feel disinterested due to 'low quality comments'. I hope you understand and respect my stance on that. Overall, SSBG is taking a slower, one bit a day format with development. I don't expect development to be intense until I start implementing the engine and working on all the holidays in the 2-month austalian christmas break we get. (Hence why I'm avid about a deadline for December.)
Track: Prolouge (DBZ - PokéMixr92) Original: Intro / Prolouge (Dragon Ball Z) Read in conjuction to this: https://scratch.mit.edu/projects/736382838 SSBG Studio: https://scratch.mit.edu/studios/30632618/ More SSBG Music: https://scratch.mit.edu/studios/32091724/ More stages by me: https://scratch.mit.edu/studios/32098653/ I do not claim ownership of any franchises (And their content, like sprites or music) within the game, other than the game itself. Proper crediting will be in full release. For more information about SSBG, such as info on the proper crediting, ownership and its status as souly a fan project (non-profit), check out the studio here: https://scratch.mit.edu/studios/30632618/ (Series Logos by JeffyJeff_Production)