Play in Turbowarp: https://turbowarp.org/741965981?interpolate&clones=Infinity&limitless Description: SCP-018 has the appearance of a Super Ball made by the Wham-O company in 1969. It is six (6) centimeters in diameter and coloured red. Found when the ██████████ company was hired to clean out a warehouse that had Wham-O merchandise in it, SCP-018 was noted to be able to bounce with extreme height. At first thought to be a pleasant child's toy, SCP-018 was able to bounce with over two hundred percent (200%) efficiency (that is, if dropped one (1) meter, it would bounce two (2), then four (4), then eight (8), then sixteen (16)). The ball soon became a dangerous projectile, reaching speeds estimated at over 100 km/h and damaging property and injuring five (5) in the city of █████████████. It came to a rest after several days in the nearby lake of ████████, and was retrieved by SCP personnel. Due to the speed of the object, and the total surprise by its victims, no cover-up story was required or initiated. Controls: The ball doesn't start until you touch it Click and drag to use the ball R to stop and return the ball M to show builds Arrow keys to change build shape Space to place build E to remove build Z to ZA WARDO 1 to manually set bounciness level to any number Bounciness: Changes the bounce speed of SCP-018 Bounciness of 0: No bounce Bounciness of 5: Loses half its speed each bounce Most IRL bouncy balls behave with a bounciness of 5-8 Bounciness of 10: Never loses speed from bouncing Bounciness of 20: True SCP-018 (Gains double speed each bounce) My personal favorite bounciness level is 11 There is no objective to this game, you literally just play with SCP-018 in a simulator and you can even try to contain it yourself using the building blocks. Fun Fact: Bounciness values 10 and above all break Newton's third law.