drag the boxes to move them around this physics engine works relatively well, although there are some issues with friction being wrong, and any bigger and longer objects being fidgety. rotations sometimes don't carry momentum, and objects can't push each other so if you set them up just right they will float in the air. so far I can't really find a more stable physics engine not made by a genius like griffpatch
this time around I wanted to try to implement better rotations to my physics engine, and I wanted it to work somewhat ok. next time I will make it so that boxes can push other boxes.