READ THE UPDATE PATCHES IN THE NOTES AND CREDITS PLAY ON TURBO WARP IF YOU WANT GAME TO WORK BETTER https://turbowarp.org/740241855 CONTROLS: Arrow Keys to move Z key is for interacting and doing things like acting and attacking (like an A button) x to close the menu in fights (like a B button) C key to access the menu past long room You can save at the save states as they are added by pressing Z Turbo Warp Keys Ctrl. to open menu/close menu Name length is a max of 8 characters
Some code is scuffed as heck. Doesn't work well on low end devices Anything I use from Undertale goes to Toby Fox. Comments had to be turned off to cause less lag UPDATES: Most Recent Update 5.0.1 1. found out why some of the sprites don't load at all (don't play on a low end device.) 5.0.0 1-Moved to turbo warp so the project is mostly back in full swing. 2-idk what I did but all sprites are fixed. 3-Changed name of project to have the version Turbo Warp Only 1-Added Controller support 2-Removed clone limit for if I ever need it 4.7.0 1-fixed bug where you can't see what happens at the second room with a save 2- toriel's sprites should look smoother 3-toriel's cloths are now changed to all be the same color 4-invincibility frames should be working correctly 5-I made more work on Photoshop Flowey (this is just so I don't have to do it later) 6-you cannot level up after achieving the required EXP. level to do so 7-item usage in fights and in your menu are still kinda jank 4.5.0 1-okay music and sound (should) be fixed 4.4.0 1-okay so music and sounds broke 4.3.0 1-almost all bugs in the last update were found and fixed 2-you can use items in the menu (Mostly) and in battles but right now its just Monster candy 4.2.0 1-accidentally broke battling so it might take a while 2-the game will just do stuff even when you don't 4.1.0 1-you can get and access your items in battles but the will break the game if you do 2-you can't see it but I added counters for how many monsters you've killed/spared and it will be (True Genocide, Genocide, Neutral, Pacifist, and True Pacifist) 4.0.0 1-you can use (Some) items in fights 2-you can also encounter new fights 3-more expressions from characters 4-toriel disproves the froggit attacking you 5-froggit regrets its decision after toriel disproves 6-toriel can hold your hand when crossing the spikes 3.7.0 1-you can pretty much play the whole game up to long room 3.6.0 1-you should be able to kill monsters now but it will probably still break the game 2-you can act on whimsun it will take 3 attempts to do but you cant encounter him normally in the game yet 3.5.0 1-added more numbers for damage output 2-added level and Hp to battle Ui no showing your name yet 3.4.0 1-added more code for fighting monsters 2-walls for the monster candy room added 3.3.0 1-you can encounter a monster when i finish coding the next room 2-you can kill stuff but it might break the game a bit 3- whimsun can be encountered past the long room of death 3.2.0 1-save loading works (Mostly) 2-the next room is almost done 3-working on finishing the menu and items 4-room with monster candy in a bowl will also be added you can't encounter monsters by randomly stumbling apon it yet 3.1.0 1-coding has started to continue playing the game further 2-working on adding code to loading your save (look it's gonna take a while) 3-toriel will now show up at some of the spots she is supposed to but just doesn't 4-added Flowey's DIE. line when you first meet him 3.0.0 Framerate Update 1-Huge update finished I've been working on updates for the game's framerate and its done it should run the game smoother now 2-smoothed out some reoccurring bugs in the code bugs can still be found though 2.9.5 1-Just more reworking of code 2-again framerate might be better I.D.K 2.9.0 1-got some of the game working again not all of it but I'm close to getting it done 2-frame-rate improvements (hopefully) and polish 3-regarding a comment i made a while back that was before I got burnout for a while but I'm back 2.8.5 1-started working on re doing some of the code so the game runs faster(this is because scratch cant run projects with a lot of data like this also most of the game will not be playable for a while) 2.8.0 1-adding some more text that was missing 2-the start of an optimization update but more on that in the future 3-added the scripted encounter with the Froggit in the room with a lot of spikes 4-added very long room that you walk down by yourself (Mostly finished) 2.7.0 1-working on a new room after the dummy interaction 2-you can walk left and right on scrolling areas without having to walk from one side to the other 3-added some new music will change back if wanted 2.6.0 1- fixed more bugs regarding naming 2.5.0 1-Added Saving but no loading saves yet 2- fixed glitch where you can get out of the box in Flowey's first encounter