Credit to: @LiterallyJust-Y (Lotl Love original idea) @HRTScratcher (Lotl Love first innovation) Mojang (Lotl Love Minecraft theme and sounds) Lawlolawl Studios (I Don't Even Know microgame idea and assets) @Jacobkenndey (idea of YouTube and Lotl Love reskin) @da8ft8td8f82f8g2f (idea of I Don't Even Know reskin) @AidanMaherVGCP90 (idea of TV stage) These are the reskins I plan to use in JacobWare. They are subject to change at request, of course. I fidn it a little funny that the previously low-effort I Don't Even Know is now moderate-effort due to the reskin. I wanted the visuals to be more like the Flash game, so.... I ended up ripping a lot more shapes from the Flash game than before so I could create the beak and feathers. Also, index stuff. Including index results theme. Anyway, here's an extremely short list of differences based on the original reskins: - For Lotl Love, the axolotl now varies depending on level, with Level 2 featuring a cyan axolotl and Level 3 featuring the Jacolotl. - For Lotl Love, the hand varies too. Level 1 is based on Steve as before, Level 2 is based on Alex, and Level 3 is based on Notch. - For Lotl Love, the command was changed to "Pet!". - For I Don't Even Know, there's a 40% chance Jacob will appear. - For I Don't Even Know, the backdrops and costumes of the reskin were improved. - For I Don't Even Know, the internal microgame description was made lengthier. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, Lotl Love has 37 costumes and 1 backdrop, while I Don't Even Know has 18 costumes and 4 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done for both of the two: - Import these as normal: the sprites, the backdrops, the music, the broadcast scripts (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, they are short games with mouse controls. - Import the commands into normal Action. [FINISH DEVELOPER NOTE]