Read instructions. (Oh, I should mention that the spikes on it's back ARE NOT WINGS. I didn't notice how silly they looked until typing the notes and credits.) Oh, and don't go fullscreen, Scratch doesn't like that with rendered images.
Uhh... I know it's been a while. Almost two months now... I HAVE actually been working on the Five Night's At MIT, but I think I'm gonna need to rename it as... (I've never actually played a FNAF game and with will work differently with a different story (I hope it's a good story) and it is kinda similar it's taken up a lot of time). The game I've been working on has encountered a MAJOR error, as Scratch simply can't handle the amount of detail in the costumes as a trailer I have recently created has 180 samples and 250 frames. This is too much for the scratch editor to handle, so it only plays at around 10 frames per second (when it should be 30). I may attempt to break it down so that the scratch editor can handle it, but if that doesn't work, I will NOT be rendering the animation again as it took around 4 hours. This heats up my room a lot and wastes a lot of time as Blender really pushes the GPU to it's limits. The original 'alpha' of the FNAM game is NOT going to be used as I have instead remade parts of my own house in Blender and decided to use them as they just looked really nice. I think that, because I'm bored of the Scratch editor due to its lack of functionality with high quality images, I may create detailed projects teaching YOU people how to use blender in a step by step way, starting from the basics (moving around, basic UI) up until creating an animation (constraints, bones, working with frames etc.) Once again, SO SORRY for the absence, I didn't expect that the scratch editor would not be able to handle the renders.