Nebula Engine v2 (beta) @KryptoScratcher ========================================= Use Turbowarp: https://turbowarp.org/733723889?stuck Movement = WASDQE Look Around = Arrow Keys
========================================== This is the second iteration of my whole NE progress. Development on this version has stopped because of dirty code and lots of limitations to the overall system. A lot of the features ive coded here were also more graphics based, which is also something I dont want to continue to do. NE v3 will have shadows, a skybox and shiny surfaces as far as graphics. Nothing more, nothing less. I plan to add multiple different game development utilities, and ive learned a lot after going through SW & its iterations and how its core mechanics work. I have many plans to make specific game mechanics including custom entities which will behave with the code YOU decide them to do. View models are also something I want to experiment with because they will be pretty much included with every project you create in NE. Going forward I want to really simplify and dumb down the code because thats less confusing and complicated for users. Credits: - Map taken directly from Counter Strike (Dust). - @skyistumbling for skybox help - @littlebunny06/@chrome_cat for bsp and other related code NE v3 will hopefully be the last iteration of this project. Expect it to come out in a couple months to a year.