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Backrooms Level 5: "Terror Hotel"

MAmarkerfan•Created September 18, 2022
Backrooms Level 5: "Terror  Hotel"
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Survival Difficulty: Class 2 Unsafe Secure Low Entity Count Level 5 is the 6th Level of The Backrooms. This Level seems to be an infinite hotel. Description: Level 5 is an infinite hotel complex, with many rooms and halls. The Level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. There are three (3) main areas in Level 5 that are fully accessible. The surroundings of Level 5 are littered with decorations and furniture from the early 20th century, The Main Hall being the most object-populated area of Level 5. The Level is mostly clean with little dust and dirt lingering on surfaces. It seems to clean itself, as unclean spots seem to disappear only a few minutes after. The oddly pristine floors and well-cared areas make Level 5 utterly unsettling, compared to other Levels close by. Smooth jazz plays quietly throughout the halls via vintage turntables and vintage speakers hooked up to a sound system throughout the Level. The choice and switching of music seem to be random and out of place, it is unknown how this feat is completed. Level 5 is fairly mysterious and infamous for its strange noises that can be heard. Such as distant party chatter that can be heard on the other side of walls. People have reported that there is an unseen presence watching them around every corner. Reports had mentioned whispering noises incoherently behind them, something tapping their shoulder when they're alone and the supposed watching eyes from the aged paintings scattered about. Throughout Level 5 are three (3) main areas that are listed below. (Shortened cause its so long)

Description

Entrances And Exits: Entrances: Access an elevator in Level 3. To enter, find an old Stairway in Level 4. Finding a damaged door in Level 19 will lead you to Level 5. Survive the 'Eroded State' in Level 126 to enter Level 5. Some of the unlocked doors in Level 54 can lead to this Level. Houses in Level 10 may lead to Level 5. A door in the 'Entrance Hall' in Level 82 can rarely lead to Level 5. Some of the doors in Level 92 will lead to Level 5. The same can be done if you do not leave an apartment in 'Event 3'. Certain doors in Level 4.2 can lead to Level 5. Exits: Get back on the elevator to re-enter Level 3. To exit, turn around and go back up the stairs, to re-enter Level 4. Travel deep into The Boiler Room to get to Level 6. Although this is not advised due to the extreme heat. Taking a dark wooden door can lead to Level 9. Finding an open door on the wall, floor, or ceiling that has a forest scenery will lead to Level 63. Enter a metal door found in The Main Hall to enter Level 98. If flickering lights occur in unison, then a wooden door will appear. Open it to transport yourself to Level 27. Playing an Arcade Cabinet in The Boiler Room will lead you to Level 40. Enter an airlock-like door within Level 5 via The Boiler Room to enter Level 78. A large wooden gate rarely found in The Beverly Room can lead to Level 84. A wing of the hotel secured by M.E.G. will lead to Level 171.

Project Details

Project ID733582802
CreatedSeptember 18, 2022
Last ModifiedSeptember 18, 2022
SharedSeptember 18, 2022
Visibilityvisible
CommentsAllowed