Description Level 3 is a series of long, dark, twisting hallways that work similarly to Level 0. They all consist of randomly segmented rooms, which form in no particular pattern, and are extremely loud with the noises of machinery. The hallways are very narrow and enclosed, some even requiring wanderers of average height and build to bend, hunch, crawl, or walk sideways through them. The walls are comprised of dusty, brown bricks, usually covered in segments of copper pipes and mechanical components. The floors are made of an even dustier grey-tiled floor, whilst the ceiling is made entirely from metal. (Shortened cause it won't fit)
Entrances and Exits4 Entrances Unlocked doors on Level 2 commonly lead to Level 3. Elevators on Level 4 and Level 5 can lead back to Level 3. Entering bunkers on Level 10 can sometimes lead to Level 3. Buildings on Level 11 that have a similar look to Level 3 on the inside can sometimes teleport you to it. Rusty pipes found inside Level 13 may lead to Level 3 should you make contact with them. The Metro is also an easy way to access Level 3. Exits Elevators on Level 3 can usually lead to Level 4 and Level 55. Wooden doors lead to Level 31. Sitting in the front seat of cars that are found in the electrical rooms will cause you to fall unconscious. Upon waking up, you will be in Level 69.