Credit to @da8ft8td8f82f8g2f (I guess...?), @CropFarmer (microgame idea and sprite), and @AidanMaherVGCP90 (idea of TV stage). I don't condone taking without giving credit. Check the original here: https://scratch.mit.edu/projects/293482219/ Anyway, time for some constructive criticism on this remix. Originality aside, it's a simple and fair idea. The level progression is good, even if the overall difficulty could be adjusted. The main problem, though not super big, is that you can die to a "meteor" the instant the microgame starts. To fix this, you could provide some sort of immunity or not spawn them immediately. Another issue, albeit even smaller, is that you can cheat the whole microgame by moving the mouse to the top-left or top-right corners. Again, a simple fix is to restrict the character from leaving the edges. If I were to be very nitpicky, then the size of Bandu could be an issue as well as it makes the microgame much harder. Again, this can be mitigated by making him smaller. Overall, this remix is OK. But again, please give credit to people whenever you use stuff from them. I'm not the only person, you know. This microgame has a bit of an overhaul, a bit because of the gameplay, but mostly because this is one of the two @CropFarmer microgames I've had an idea for before. The other one is Hands Off!, of course. Anyway, here's a list of how the game works: - Support for speed up to 2.5. - Revised background. - Replaced Bandu with head from the costume I previously made, with new expressions. - You no longer dodge bouncing "meteors", but balls fired from a "machine" in one of the top corners. - The machine shoots balls in increments of 5, with the machine adjusting itself after each segment. - Bandu has a brief period of immunity at the start of the microgame. - Completely changed difficulty levels due to change in gameplay. - Level 1: The machine shoots in a straight line. - Level 2: The machine turns as it shoots. - Level 3: The machine now fires three balls at once, totaling 15 balls per increment. - Swapped out one sound effect and modified lose animation. - Bandu can't reach the edges anymore to prevent cheating the microgame. - Bandu's hitbox for detecting ball collision is slightly smaller to be more generous. - Custom music. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 11 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - Import the command into normal Action. - Import the 1 extra [Ball Barrage] script in Stage. The local timer is used to time when balls are fired. [FINISH DEVELOPER NOTE]