WHEN IT'S PLAYER TURN: - Click on either Kris or Ralsei to make your move. - Available actions: ATTACK, DEFEND, AND SKIP (Kris has ACT, while Ralsei has SPELLS) WHEN IT'S ENEMY TURN: - WASD/arrow keys to move - Space to dash
Audio: Stronger Monsters (Undertale), some other song idk about lel so uh- I forgot to publish this during Undertale's 7th anniversary so yeah. I first made this around 2018-2019 when Deltarune was just released (if you couldn't tell) and... honestly, it was pretty passionate for a first-level battle engine. Of course I was still naive on coding actual games, so the original may still be flawed and "primitive," but I decided to tweak a little things and also add some new mechanics that were either only mentioned or benefited the experience (defense stat, soul dashing, ACTUALLY winning, etc). At this point it feels like a completely different game that just so happens to go under the identity of UT/DT. Will I decide to develop this further and possibly into a game of my own? Ehh... as much as I love all creative sides of Scratch, I've started so many big projects I never finish that I feel like that one's will be no different. But, you'd never know ;) (also there's this funny dead meme easter egg and I'll reward anyone who manages to find it without looking into the code)