ee308 seconds. Oh boy, good luck with this one. Tier 1 = x6 timer because im nice Tier 2 = timer is multiplied by timer on this project without clicking stop flags, now starts at 1 Tier 3 = timer is multiplied by remixes Tier 4: Tier 3 is squared Tier 5: +0.1 OoM per OoM Tier 6: Tier 3 is squared again (now ^4) Tier 7: ^1.1 gain Tier 8: Tier 3 is squared AGAIN (now ^8) Tier 9: ^1.2 gain Tier 10: Tier 3 uses 2*(tier+OoM) instead remixes, but exp will be reduced to 6 (^0.75) Tier 11: Instead of 2*...., its 4*..... of tier 10 Tier 12: Tier 3 exp is now 8 (again) Tier 13: Tier 5 is now 0.2 Tier 14: double Tier 5 and Tier 10 (Tier 5: +0.4 OoM per OoM, Tier 10: 8*(tier+OoM)) Tier 15: Boosts here and there