Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). So I have quite a bit to say about this one. This one was mostly done for a while, but I haven't gotten around to sharing it until now. Remember that paddle sprite in my unused assets project (https://scratch.mit.edu/projects/561473520), where I said you'd need to get a bear to cross a pit of lava? Yeah, I was talking about this microgame. The bear is changed back to Jacob, and the paddle is used now. Cool. Also, if you saw the index concepts inside the backdrops of type= {runagain}, you probably saw one of the microgame titles was Grass Liftwork. I think you know that wasn't just a random choice now. Anyway, difference time: - Support for speed up to 2.5. - Improved backdrop and added level variants. - Gave classic Jacob more costumes, including a walk cycle, albeit a bit stiff. - Everything has a flat look and a shadow, including Jacob. - Support for difficulty levels. The original didn't have any, so I won't explain them this time. See for yourself! - Added a win and lose sound effect, along with a burn sound effect. - Jacob has a smaller hitbox for lava collision, and an immunity of 12 frames at the lowest speed. - Custom music. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 17 costume(s) and 3 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - Import the command into normal Action. [FINISH DEVELOPER NOTE]