Credit to @Jacobkenndey (microgame idea and sprite), @Weplay (an inspiration of sorts), and @AidanMaherVGCP90 (idea of TV stage). It's a bit nostalgic to look back at those Testware submissions, especially because they led to some of my first, albeit private, microgame remixes. As for the true first microgame remix? Still private, but only technically. Look into my unused assets project and you'll find a TurboWarp link to it. For @Jacobkenndey: I recommend you check out the Stage backdrops and give me your thoughts on it. Anyway, here's a list: - Better support for speed up to 2.5. And yes, Level 3 at max speed is still humanly possible. - Microgame displays proper controls on fake out. - Backdrop is a bit more dynamic, and scrolls semi-seamlessly. Fun fact, I found the wallpaper and sun texture you used. - Added more frames to Jacob's walk and the robot's bob(?). - Slightly adjusted difficulty levels. - The old minimum amounts of inputs to win for each level were ~3, ~10, and ~22. - Now they are ~8, ~14, and ~19. - Added arrows prompt above Jacob that fades as buttons are pressed. - Jacob starts a bit closer, and the robot and Jacob both go a bit faster. - Jacob is slightly pushed back if he tries to walk off-screen. - Tweaked some stuff in the robot collision outcomes. - Added new sound effect in fake out, and upped fake out chance to 1 in 9. - Custom music. - Switched to reusable variables. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 21 costumes and 0 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of special-controls microgames, along with its script in TV. - Import the command into normal Action. [FINISH DEVELOPER NOTE]