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(AiWE) Count Your Jacobs

THthinkingwithshifting•Created September 2, 2022
(AiWE) Count Your Jacobs
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Description

Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). This is the fourth boss microgame I've ever created. Usually, I'm not that fond of them, and I don't really know why. Maybe because they tend to be complex? That same case could be made for some other microgames though. Anyway, that's a idea completed 10 months since it was introduced. Normally, I make a list of differences. The thing is, the original microgame was just an idea, not really a playable game. So, here's how it works, I guess: - At the start, a wanted poster appears with a Micro-Jacob. You must only count the Jacobs that look exactly as shown, and not any decoys. - After the poster goes away, a timer and counter appear. - The entire area is black, except for the UI and a flashlight that must be controlled with the mouse. - The timer in the top left is 30 seconds long, and ticking sounds start playing when 10 seconds remain. - The counter at the bottom is controlled with the left/right arrow keys or the A/D keys. Of course, it is used to count the Jacobs. - If the player is done early and satisfied with their guess, they can press the spacebar to end the timer early. - Once the guessing period is over, the area becomes bright as all the characters face forward. The counter moves to the bottom-left as a new counter appears in the bottom-right. - One by one, each of the Jacobs jump as the bottom-right counter increments. - The boss microgame is won if the guess is perfect or only 1 Jacob off. Otherwise, the boss microgame is lost. - Level 1: There are no fakes, and the flashlight is large. - Level 2: The fakes are fairly distinct Jacks, which have white feathers. The flashlight is a bit smaller. - Level 3: The flashlight is large, but the fakes look more similar to Jacobs. There are a variety of them. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 55 costumes and 2 backdrops. It's worth noting that the boss microgame has 4 audios in Stage. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the boss count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of boss microgames. - Add the microgame ID to the list of both-controls microgames. - Import the command into Action 2. Make sure to leave a blank command costume in Action. - Import the 1 extra [Count Your Jacobs] script in Stage. The local timer script is a bit of a backbone here. [FINISH DEVELOPER NOTE]

Project Details

Project ID727414345
CreatedSeptember 2, 2022
Last ModifiedJuly 8, 2023
SharedSeptember 3, 2022
Visibilityvisible
CommentsAllowed

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