Arrow keys and space to select. SP costs are shown in blue. All status effects tick down at the end of YOUR turn. Detailed descriptions of all moves: Attack: Deals 8416 damage Air Slash: Deals 8x1844=14752 damage, 50% chance to apply Weakness (-30% damage) for a turn Heavy Blow: Deals 16x3296=52736 damage, buffs attack by 40% next turn Rest: Recovers 8x214=1712 HP, reduces turn count of all status effects by an additional 1 Recover: Recovers 28 SP Regenerate: Recovers 10x1285=12850 HP Defend: Reduces damage taken by 40% this turn Enhance: Removes all status effects, increases damage dealt and reduces damage taken by 40% for two turns Enemy attack pattern: If did nothing last turn, use Charge Beam (10x1472=14720, but will restore 20 SP) If haven't used Charge Beam for 2 turns, 20% chance to do nothing If not burned, 50% chance to use Fire Blade (3x936=2808, 3 turns burn) If defense not debuffed, 50% chance to use Guard Crush (1638, 3 turns Guard Crush) If none of the above was used: 1/3 chance to use SP Drain (1404, drains 16 SP) 2/3 chance to use Piercing Blow (2106, half of this damage ignores defense buffs/debuffs)