A LOT of new blocks. play the project just like the original. Below are some helpful tips for using these blocks. 1. The NOT block should go AFTER the statement. (Example: X pos > Y pos NOT) 2. All reporters and boolean blocks (round / hexagon) do nothing on their own, but can be used in IF statements and others like it. 3. To end a looping or checking block (IF, Repeat 10x, Forever) Use a Statement End block. 4. The Undefined Block does nothing. 5. The Custom Value block can be set to anything for use in comparing, for example: Answer = V, in this case, V is set to lets say Bob, if answer is Bob, then it reports true. 6. To use repeats/forevers with IF blocks, place the if block on the outside, not in the inside. 7. Statement end blocks can be used with multiple blocks at the same time, Example: If (...) Forever (...) Statement end. This statement end block acts as an ending point for both the if and the forever at the same time. 8. There is only 1 script, that script can hold 72 blocks in it. Use the variable as a sort of scroll bar. 9. When making stuff, make sure you pay attention to what order your placing blocks in, there is no move option for blocks, only delete and place. 10. The switch blocks (they are the operator blocks with checks / x's) can be set to a state (see at the top) and detected. 11. Else statements are separate from IF statements. 12. Repeat Stop stops any repeat. 13. Clones do all code, delete this clone does nothing to the main sprite. 14. On regular blocks with blanks like Go to X Y, make sure to have something between your two reporters. It can be an undefined block if you want to make sure it does nothing.