Credit to @Jacobkenndey (microgame idea and sprite) and @AidanMaherVGCP90 (idea of TV stage). Not a whole lot of change, but I don't think that's a bad thing. After all, there isn't a whole lot to change when most of it is already pretty solid. Anyway, here's a list: - Improved yearbook backdrop. - Added losing expression costumes. - Change text font to Georgia, a web-safe serif font. - There is one new piece of text that can appear for Jacob. - Modified arrow costumes. - Adjusted difficulty levels. Level 1 is now Level 2, and Level 2 is a level in between. - Level 1: Jacob turns slowly. - Level 2: Jacob turns quickly. - Level 3: Same as Level 2, but Jacob can only turn in one direction. - Added sound effect for slow turning and trying to turn in a restricted direction. - Remixed music in 120 BPM. - Slow turning is now based on holding rather than pressing. - Restricted direction in Level 3 is now randomized. - Added timer sprite in the top right. - Combined three sprites into one. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 48 costumes and 2 backdrops. It's unlikely that all costumes will be loaded unless the microgame is replayed multiple times. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - Import the command into normal Action. [FINISH DEVELOPER NOTE]