This project is just a different implementation of Verlet Integration! Check my last project to see the original :) FEATURES: - Verlet integration - Accurate collisions - Inertia based on mass Verlet Integration is basically an alternative to actually storing the velocities of each object to move them. Instead, you just store the previous position, and then you can assume the speed it was traveling at to move it. This is very useful because you can run collisions like this just by moving them away from each other when they collide, and it will automatically give them a realistic velocity! I combined this with a simple gravity equation. The force between two objects is: F = gMm/r^2 Where F is the force between the objects, g is the gravitational constant, M and m are the masses of the two objects, and r is the distance between the centers of the objects!