Scroll down to the Notes and Credits section for the FAQ! Control: W / S / click on the end of the throttle- increase / decrease the throttle X- Set throttle to 0 Z- Floor it! Set throttle to maximum A/D pitch up/down B- Deploy speed brake / wheel brake R/Onscreen Button- Toggle RCS (push control) T/Onscreen button- Toggle ACS (auto-stabilize) Spacebar / Onscreen button- Toggle the engine between wind mode (jet engine) and closed loop mode (rocket engine). V - Toggle vertical thrust mode. This isn't remotely realistic or anything, but it's very interesting. Note that vertical engines are rockets, not jets, so you have to be in rocket mode to activate them, they will need both fuel and oxidizer, and they will use up very quickly . 2- Show/hide debug variables. If you want, you can show and hide the panel by clicking at the top of the screen. If hidden, it will reappear when scrolling over. O-Aircraft self-explosion (effective only above 100 ft) You should turn on the ACS when the flight starts, otherwise your nose will tend to go down. If you want to achieve a very high angle of attack (such as during the burnout of your rocket) you can enable RCS for more control. The blue indicator on the gray navigation wheel tells you the direction your aircraft is pointing, compared to the green indicator, which indicates the direction you are traveling. If you are high enough and fast enough (the top ends of both the speedometer and the altitude indicator, the VAC and ORB lights will light up, indicating that you are in space and orbiting the planet respectively. Landing back on the runway and stopping will resupply you with fuel and oxidants. You didn't get to orbit on the first try? You can always try again! Audio credits: "Autumn Day", "Winter Reflections" Kevin MacLeod (unaetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Explosion sound effects found at http://soundbible.com/1807-Explosion-Ultra-Bass.html, also licensed for Attribution 3.0 Other source information: All sprites are created by me from within the Scratch editor. This project is heavily inspired by the game Kerbal Space Program, but is not affiliated in any way with Kerbal Space Program, Squad or any related franchises. Any similarities brought by the art, gameplay, or overall theme of this project to the Kerbal Space Program are entirely unintentional but admittedly present.
muốn bay bấm z and space(phím trắng) and v