There's an in-game tutorial, but if you would like to skip it, you can press G. Dev tools (will be removed on official release): H - set level P - turn on lights O - turn lights back off (after using P)
Some backstory: A Luman is a recurring species in the CLCU (cheeselord cinematic universe), being featured in a few other games of mine, namely Get a Snack at Midnight Simulator, and possibly in the future, Survival Game of some Description. Lumans are little light bulb creatures that are intelligent and fragile, and can create light when experiencing extreme emotions such as fear or excitement. The luman you play as in this game is terrified. the last thing he can remember is streams of other lumans sprinting past, as if they were running for their lives, the sky a bright orange lit up by the setting sun and their planet's twin, Epimetheus, opposite the sun in the sky. He tried to follow them, but he slipped, causing him to fall on his face. Now, he's weak, scared, lost, in the dark, and partially shattered, walking through a place he remembers, but doesn't know why he remembers it. Inspired by: -OMORI; for the characters -Outer Wilds; for the whole planet thing (and technically for the idea of Lumans... it's a long story) -OneShot; for the lightbulb thing -Portal; for the puzzle elements (By the way, all of the games on the list above are great games that I feel like everyone should play blindly. especially Outer Wilds.) also, sponsored by photons