ScratchData LogoScratchData
Back to seanqint's profile

[ALPHA]Endings Simulator!

SEseanqint•Created August 15, 2022
[ALPHA]Endings Simulator!
3
3
113 views
View on Scratch

Instructions

Endings simulator is a game where you collect endings! Try to get all the endings, by the way. THIS GAME WAS ORIGINALLY MADE ON TEST.DREDNOT.IO BUT ABANDONED. PEOPLE AREN'T FOLLOWING THE RULES, PICKED UP BY #gvG_jt(my friend on drednot his account is Rai123-Scratch go follow him please.), AND REMADE INTO ENDINGS SIMULATOR V2. THIS IS A REMAKE ON SCRATCH OF MY ORIGINAL GAME, ENDINGS SIMULATOR V1, PICKED UP BY #gvG_jt AND REMADE INTO ENDINGS SIMULATOR V2. WASD to move. Touch things and press E to interact with them. Get all the endings. Updates: v1.0.0.0: Started a basic project, worked on the player walking scripts, and discovered a problem with the collision script. (When a pixel is in a wall and walking backward, the collision script thinks you are INSIDE the wall, thus making you go inside the house and get trapped.) v1.0.1.1: I had to scrap the old collision script, made a new one using the tutorial by ShiftClickLearn, made some new variables such as LOCATION, SPEED, X, Y, INPUT X, INPUT Y, and made some excellent new costume blocks. v.1.2.1.2: Added music, new crossroad location, location hopping portals that transfer you to a new site when touched, and finished the car on the crossroad location. It implemented an interactable car. v1.3.1.3: Tried to fix the problem with the car hitbox. I figured out the problem and added an ending. Still WIP, though. I made a working ending lock where the player cannot move when the ending screen is activated. v1.4.3.4: Boxed and edged all the sprites, added a player hitbox that handles interaction, not collision. Added a working ending screen and finished the car ending with ending theme music to top it all off. v1.8.5.5: Fixed portal glitch. Added interactable red house, a cloud counter for how many endings people collected. Added four more endings; these endings are: Developer Rejected Ending, Developer Accepted Ending, Patience Ending, and Unfinished/Renovating Ending. A new site called Person was also added. When in Crossroads, follow the path and go to the left side. Simplified the ending script also. Changed the player's art and the interactable NPC Developer(Added skin!). Added a Developer NPC Dialogue that locks the timer from activating the Patience Ending when the conversation is engaged. Applied a bug fix to the timer lock just in case the timer lock engages and resets exactly when the timer reaches the required time to get the ending. v1.9.6.6: Fixed changelog and added patch + feature numbers. The first number means an entirely new version(e.g., the Spanish version of the game), the second number means a new feature, the third number means how many patches/bug fixes are made, and the fourth number means the number of days I spent developing this game. Added another ending called the SUSSY AMOGUS ending, or at least I think it's called that. v1.10.6.7: Made two new endings and changed the car sprite to an interactable character with multiple endings depending on your choices. Added a warning screen that you can close by pressing either the left mouse button, the space key, or the e key. No other keys will work except these three. This is day 7 of working on this project. It has since been one week, and I will celebrate that by making a special event for the next day I work on this! v1.12.6.8: Made a reset that resets the timer, so the patience ending doesn't trigger after the warning screen. Made a new location called Shop Road and made a shop with an unfinished cashier/shopkeeper. I didn't get to do the special event, so yeah, sorry I didn't have time. v1.12.7.9: Made the shopkeeper sprite collide with the player, and now it will show in the shop. But once you enter the shop, you can not leave.

Description

@seanqint for all the art. @seanqint for the warning screen. GroovyDominoes52(YouTube) for the music. @seanqint for the idea. ShiftClickLearn for the collision script. FNaF by Scott Cawthon. Henry Stickmin by Innersloth(Marcus B/PuffBallsUnited). Rating list standards by @seanqint and my big brain(maybe got inspired by Netflix a little bit, haha). Made on Turbowarp.org, saved on my computer, then transferred to Scratch.mit.edu. Spoiler: The last slide of the warnings has no endings if you check the code of every sprite(wow, you're not that lazy!). If you fell for it, just know you wasted your life on a pointless piece of a repeat script to rub the salt into your already large enough wound of emotional damage. OR if you decided to check the spoilers and curiosity got the better of you, FORCING you to scroll down, then congratulations! You didn't waste your time on a trashy repeat loop script just to waste your time and make your life shorter. Oh and also by the way if you're reading this just know you wasted your time also. - @seanqint

Project Details

Project ID721849797
CreatedAugust 15, 2022
Last ModifiedJanuary 10, 2025
SharedAugust 15, 2022
Visibilityvisible
CommentsAllowed