コントロール ---------------------------- D/Right - Move Forwards A/Left - Move Backwards W/Up - Jump/Hover Up S/Down - Crouch/Hover Down E/I - Light Attack/Select Monster R/O - Medium Attack T/P - Heavy Attack F/L - Special Button 共通 ----------------- ガド: Hold Backwards 前方スロー: Backwards+Heavy (When close) スロー: Forward+Heavy (When close) 光線: Special (Can be charged) ゴジラ ----------------- Stampede Charge: Forward+Special Nuclear Pulse: Down+Special キングギドラ ----------------- Projectile Shield: Down+Special Flying Beam Attack: Special while in air モスラ ----------------- Seal Spell: Backwards+Special Poison Powder: Down+Special アンギラス ----------------- Roll Charge: Forward+Special Back Ram: Back+Special ラドン ----------------- Wind Tornado: Down+Special Dive Bomb: Special while in air ガイガン ----------------- Flame Breath: Back+Special Spinning Doom: Forward+Special メカゴジラ ----------------- Plasma Cannon: Back+Special Neo-Barrier: Down+Special メカゴジラ2 ----------------- Garuda Cannon: Forward+Special Shock Cable: Down+Special ヘドラ ----------------- Flying Charge: Forward+Special Caustic Shield: Down+Special バトラ ----------------- Reflector Beam: Forward+Special Wind Strike: Down+Special ビオランテ ----------------- Sap Artillery: Forward+Special Stampede: Down+Special メガロ ----------------- Napalm Bomb: Forward+Special Burrow Attack: Down+Special LEGENDARYゴジラ ----------------- Stampede Charge: Forward+Special Legendary Atomic Breath: Down+Special デストロイア ----------------- Horn Katana (Slash): Forward+Special Horn Katana (Lift): Back+Special Micro-Oxygen Destroyer Orb: Down+Special
疑問符が表示された場合、ゲームはまだ完全にロードされていないため、ページをリロードしてください。 ENG?: https://scratch.mit.edu/projects/715541148/ ごめんなさいは、私の日本語が良い。:( Godzilla and characters related are officially owned by Toho Co., Ltd. Sprites from "Godzilla Battle Legends", and "Godzilla Monster War" by Alfa System. Sprites from "Super Godzilla" by Advance Communication. Godzilla theme was composed by Akira Ifukube. Music comes from The Godzilla Atari/Pipework's Trilogy with music composed by Jade Kaufman, Ron Fish, and Heavy Melody Music. Hit Spark Sprites by "redballbomb" https://www.deviantart.com/redballbomb/art/Hit-Spark-Sprites-793789521 Legendary Godzilla sprites by "kMIKEj" https://www.deviantart.com/kmikej/art/kaiju-Legendary-Godzilla-sprite-2-update-804063018 Destoroyah sprites unknown; no creditable artist. Changelog: V 1.0 - First Release V 1.0.1 - Fixed AI, King Ghidorah Exploit Fixed, Mecha-Godzilla for player 2 fixed, Score System Rebalanced, Stabilized hurt animations, Fixed directions for characters. V 1.0.2 - Fixed the RedNet username bug for client players. V 1.1 - Added 5 new characters and 4 new stages, Mecha-Godzilla is renamed to Mecha-Godzilla 2, Game engine redone/optimized. You unlock your password effect when you get it; you still have to enter it in next time when you play. V 1.1.1 - Biollante's throw bug fixed, bug for Hedorah and Megalon's special for player 2 fixed. V 1.1.2 - If you win while in Air, You won't stay in the air. Fixed camera to be more stable. Changed password description. V 1.1.3 - Gave player 2 Biollante attack collisions, fixed Biollante's AI, SFX slider affects players and effects now, increased time for Angurius' crouch heavy (first 2 frames take .07 seconds instead of .05) V 1.1.4 - Combined more things to clones to help against the question mark glitch, Unlockables will not reset if you press green flag again. V 1.1.5 - Fixed Hedorah's flying special move, portrait of player 2 in gameplay fixed. V 1.1.6 - Fixed Megalon's missing crouch heavy attack. V 1.1.7 - Combined more things to clones to help against the question mark glitch, nerfed Anguirus a little bit; damage stat from 105 to 102, High scores reset. V 1.1.8 - Anguirus further nerfed; standing heavy attack no longer sends enemy into fall state, first frame lasts 0.15 seconds instead of 0.1, overall animation is 0.5 seconds instead of 0.46. Anguirus' back special now costs 66 energy instead of 70. Announcer waits 2 seconds after victory roar instead of 4. V 1.1.8.1 - P2 Anguirus shield move is fixed, projectiles fixed. V 1.1.9 - Fixed the blocking script where you can always block (how did that not get noticed), fixed some RedNet bugs, optimized the game engine even more to help loading problems. V 1.1.9.1 - Fixed the timer clone bug. V 1.2 - New characters added, new stages added. Camera bounds increased. Attacking enemies on the edge of the stage push the aggressor back. Godzilla's charge and Gigan's spin collisions changed. Some P2 palettes changed. Hard mode and insane mode changed; hard mode activates hard AI and insane mode only gives enemy 1 extra HP cell. Compressed many things in the game; to make loading faster and reduce game size. Jumping changed. Mecha Godzilla 2's cable no longer launches opponent when emptying a cell. High scores reset. Projectiles cancelled when you are hit. When throwing, no longer hurtable. V 1.2.1 - Music is more high quality and more compressed (they are now MP3s), you can fight Destoroyah and Legendary Godzilla in arcade. #godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#godzilla#games#2player#fighting#kaiju#fighter#game#online#cloud#gojira#gojira#gojira#gojira#gojira#gojira