Buildings: Farms increase food by 1, costs 100 Power Plants increase power by 4 (unless government is Robotocracy where it is 2), costs 150 Houses increase Max Population by 10, costs 50 City Hall allows for a government and accesses taxes, costs 200 Police Station prevents crime events, costs 200 FunHouse/Disco increases happines, costs 100 Food: Food is generated from farms Food can be randomly stolen If food = 0, population will begin to decrease Power: Power is generated from power plants If power < 0, farms cannot product food Population: Default population is 100 If population does not = Max population, it'll increase/decrease population in till it is corrected. If population = 0, its game over Houses increase Max Population by 10 Happiness: If government = Democracy, if Happiness = 0, its game over FunHouse/Disco increases it by 10 Tax rate lowers happiness (increasing taxes decreases happiness) Events affect happiness. Scandals lower happiness and Parties increase it. Money: All money generation is determined by jobs, incomes and tax rates. More jobs = more population income More income = more taxable money Jobless population costs money Dictatorship governments costs additional money Jobs: Farms generate 10 jobs Power Plants generate 15 jobs City Halls generate 20 jobs Police Station has 30 jobs FunHouse/Disco has 10 jobs Wages: If Communist Government, all wages = 100 Farmers earn `1 - 100 Power Plant workers earn 1 - 150 Police Officers earn 1 - 150 Governors earn 1 - 200 DJ/FunHouseEmployee earn 1 - 150 Tax System: Worker x WorkerWage = JobIncome All Job Incomes = AvgIncome (AvgIncome / (100 / TaxRate))
Version 14 - Government Update Governments are back Build a city hall to access governments Version 13 - Happiness Update Added "FunHouse" or the Disco - Need someone to create a better sprite for it. Disco/FunHouse increase happiness by 10. Taxes lower happiness. Democratic governments have a better time with event improvement events and a worse time with scandal events. Fixed the happiness script. If Happiness = 0 in a Democracy then its game over if Happines = -25 in a Communist/Dictatorship government then its game over Updated the tutorial Version 12 Random backdrops added to the game Thumbnail added - https://scratch.mit.edu/users/ZLGames ZLGames Version 11 Police forces - 30 workers per builder, 150 wage. Can prevent robber and calm downs riot event. Improved earthquake and drought events. Fixed several bugs Building designs improved by - https://scratch.mit.edu/users/Mewly/ Mewly Version 10 New government - Robotocracy - Food doesn't matter but you need more energy to power the city. Simulated disasters Added volume slider - Thanks https://scratch.mit.edu/users/ZuluAyoub5/ ZuluAyoub5 Added options menu Improved the resources Improved Jobs management Version 9 Governments - Currently, Default Government is Anarchy, Democracy, Dictatorship or Communist - Governments activated when you build a City Hall. Version 8 Added a new music track - Music done by http://opengameart.org/users/rawgames - What does everyone think of the music? Added a new music track - Music done by http://opengameart.org/users/michael-klier - What does everyone think of the music? Updated UI - UI made by http://opengameart.org/users/kenney - What does everyone think of the new UI? Version 7 Delete building feature now costs 100 Added move building feature - costs 100 to do so - Thanks https://scratch.mit.edu/users/applesauceepicness applesauceepicness Shrunk the sizes of the Bulldoze/Move sprites to avoid the bug Version 6 Added a delete building feature - warning, It will delete any building the X touches. - Thanks https://scratch.mit.edu/users/applesauceepicness applesauceepicness 2 new, disastrous events Added stats window Tax panel closes when GOV tab closes - Thanks https://scratch.mit.edu/users/applesauceepicness applesauceepicness Stats panel closes when Tools tab closes - Thanks https://scratch.mit.edu/users/Finnthebest12/ Finnthebest12 Worker and Unemployed stats are shown on the statistics page You can now only build 1 City Hall Version 5 Finished the Tutorial - Now needs testing for functionality and to see if it can be understood. Art improved by lambruby - https://scratch.mit.edu/users/lambruby/ Version 4 Reinvented the tax script, now Better than ever! Changed the tax rate screen Improved the events Changed the happiness event system Added more variables Added debug system (cheats) Version 3 Reverted tax script due to bugs - now (population / 2) Added basic tutorial that covers resources - will be extended further. Version 2 Updated UI - Moved Resources to the top. Added extendable buttons Added taxes City Hall activates taxes Added Happiness New method of failure Added random events Version 1 Improved Scripts Improved Art Improved Design Bugs - If you find any, please post them in comments. Credits Reviews https://scratch.mit.edu/discuss/topic/134412/?page=9#post-1358698 https://scratch.mit.edu/discuss/topic/134754/?page=13#post-1360972 https://scratch.mit.edu/discuss/topic/92596/?page=251#post-1360278 Music http://opengameart.org/users/rawgames for a music track http://opengameart.org/users/michael-klier for a music track https://scratch.mit.edu/users/ZLGames ZLGames for a music track Art https://scratch.mit.edu/users/lambruby/ - lambruby for the building art https://scratch.mit.edu/users/ZLGames ZLGames for the thumbnail https://scratch.mit.edu/users/Mewly/ Mewly for improving the building art http://opengameart.org/users/kenney for the new UI Testers https://scratch.mit.edu/users/applesauceepicness - applesauceepicness for testing the game https://scratch.mit.edu/users/T_E_N-TV - T_E_N-TV for testing the game https://scratch.mit.edu/users/startrist - startrist for testing the game You! - For playing the game Enjoy!